Monday, February 23, 2009

Like UrFastR monday

I am still working on UrFastR Live on AIR second version, it will be available on private beta next week. After being published on Adobe Marketplace, Adobe offered me a thawte certificate, nice of them. As i decided that UrFastR Live on AIR will be my main plateform for the desktop, i make it nice and shiny, which is a lot of work :)

It will be at Techcrunch paris and at OCC Paris - Session Financement before that. see you there!

Monday, February 16, 2009

Like UrFastR monday

This week, i focused on UrFastR Live on AIR's refactoring. It is now in quite good shape. I want a "real app" and not just a toy proof of concept, so cutting-corner no, and nicely designed UI yes :) An earlier version of UrFastR Live on AIR just got published on Adobe Marketplace. UrFastR Live on Facebook received more love from users :)
I got reports from canadian friend about incompatibilities on mac, i will fix them as soon as possible. I wish i had more arms :(

see you next week

update: fixed the mac issue. have fun

Thursday, February 12, 2009

UrFastR Live on AIR published on adobe marketplace

The initial version of UrFastR Live on AIR just got published on Adobe Marketplace. Enjoy it fresh!

ps: this is the very first version i did, not the brand new one im writing. be patient :)

Monday, February 9, 2009

Like a UrFastR monday

Last week, i spent most of the time on UrFastR Live on AIR refactoring, a whole new concept with shiny visual effects :) On the other hand, i started implementing an API for UrFastR Player. Thus anybody using one of numerous player's widgets, will be able to easily interact with the player.

ps: note that this time, the post is on time :)

Monday, February 2, 2009

Like a monday

Heavily inspired by mrboo and his "like a monday", i will keep you in touch with UrFastR with a post every monday. Ok this one is on tuesday, but it is my first :)

Last week, i worked on UrFastR Live for air. I published the first part which badge to seamlessly install from the web. I refactored most of the application itself to expose new features, but im not yet ready to talk about it. About video latency, i started the tool to benchmark the various parts of the whole system. That, in itself, is already a significant work.

See you next week :)